Tiko-av.jpg (4862 bytes)Sims2 Stairwell Tutorial 1

for creating spiral stairs on a house foundation

by Tiko

1

Here's a screenshot of the kind of stairs we'll be creating.  This is a 'working' house in the game.

There are earlier great tutorials for building 2-flight L-shaped stairs against a house wall, without foundations.  MikeInside then worked out how to build them on a house foundation.   Building a complete 4-flight stairwell is a little more complicated, but great fun.

BuckdaleStairs.jpg (22302 bytes)
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Start with a patch of level ground.  Add a house foundation - this one is 9 tiles wide and 10 tiles deep.  It doesn't matter if yours is deeper, but it needs to be at least 8 tiles deep.

Stairwell-01.jpg (15810 bytes)
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Add a wall around the whole area of the foundation.

Stairwell-02.jpg (15625 bytes)
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Now decide in advance how wide you want your stairs to be.  Maybe sketch them on paper if that helps.  Will the stairs be one tile wide, or two or three ... or more?!  Each landing except the first and last should be a square of that number.  The first and last can be wider, as they will be here.

With the wall tool make a rectangular room 3x2, centred against the front wall.  This will be the first landing.

Stairwell-03.jpg (15832 bytes)
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Then, since we'll be building stairs 2 tiles wide, mark out the second landings on either side of the first, the third landings behind them, and the next floor up in the middle of them.

Notice that there's a 1-tile gap between each landing - that's to fit a stair of 4 steps.

Stairwell-04.jpg (16253 bytes)
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Then, because we want our stairwell to have walls on the sides of each set of steps, fill in the gaps as shown here.

But don't join up the first landing and the top landing ... we want to have a real well in the middle of the stairs, which is why it's called a stairwell.  Your Sims need somewhere to throw their rubbish, don't they? ;)

Stairwell-05.jpg (15524 bytes)
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Then make a one-tile mini-foundation as shown here.  This is our control column for adjusting the first landing, so it needs to be 1 tile away from a corner of the first landing.

You can see that it also is 1 tile away from a second landing.   But that's OK - we'll be adding a different control column to adjust the second landing.

Stairwell-06.jpg (15552 bytes)
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Add two more 1-tile foundations 1 tile away from the corners of the second landing, and two more 1 tile away from the third level landings, as shown here.

A house wall is 16 steps high.  So we need four sets of steps.  We're going to add the main floor of the house after we've built the stairwell.

Stairwell-07.jpg (15612 bytes)
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Use the wall tool to make column 'rooms' on each of the five mini-foundations.

Now bring in the floor -level cheat.  Hold down Ctrl+Shift and tap C.  In the white Commands window that opens at the top of your screen, type

boolProp constrainFloorElevation false

and press Enter.  If you've got the words right, the window will close.  (The capital letters don't matter - it's just easier to read with some in somewhere.)

Stairwell-08.jpg (16403 bytes)
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We're now going to lower the control columns.  You can use the 'lower terrain' tool, but this involves carefully counting a lot of clicks (!).  A more precise way is to use the 4-step stair tool (1 click down = one step of a stair).

Place the stair tool on the ground so that it digs down to a tile in line with the first column, as shown.  Since we're going down 12 steps, the lower tile of this step needs to be at least 5 tiles away from the column.

Stairwell-10.jpg (17400 bytes)
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Here we've marked the lower tile with a paving slab.  Then dig down one more block of steps ...

Stairwell-11.jpg (17482 bytes)
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... and a third one.  We've added slabs each time.  You don't need to at this early stage, but it shows up better in the screenshots, and we'll be using slabs (or any floor tile you prefer) to lower the columns cleanly, so why not start as you mean to go on? ;)  Use the 4-clicks method if you prefer, of course, or try this!

Stairwell-12.jpg (17172 bytes)
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Then run a single line of floor tiles from the base of the third set of steps till just under the column.  Here you can see the line, just before we let go of the mouse button.

Notice we haven't let go of the mouse button yet.  That means sliding the floor tiles into place rather than clicking them individually.

Stairwell-13.jpg (17212 bytes)
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I'm pausing here, because a player tried this by clicking each tile in turn, and told me this happened (as in the pic).  Click each tile, and the column won't come down.  Just slide the tiles all the way underneath the foundation tile before letting go of the mouse button.   Think 'slide' not 'click'.

Check that you're underneath either by switching to PageDown (with your other hand!) or briefly sliding sideways to spread the tiles along an adjacent row.   Don't leave them there, slide back underneath the column to hold just one row.

StairwellCheck03.jpg (16969 bytes)
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OK.  Then let go of the mouse button.  If you've done this, when you let go of the mouse button, the column should clunk down cleanly, perfectly levelled.

You're doing great!  We've brought our control column (which has walls 16 steps high) down 12 steps so that the first landing will be 16-12=4 steps high.

Stairwell-14.jpg (18210 bytes)
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Now for the other columns.  It's quite neat here to dig down for both the columns on one side, at the same time.  The third landing columns (farthest back) need to go down 4 steps only (so the third landings will be 12 steps up).  So place the stair tool and dig down in line with the column, as shown.

Stairwell-15.jpg (18217 bytes)
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Place a slab or other floor tile at the foot of the step, and add another in front of it, as shown.  This simply allows us to dig down again and get in a line with the second landing columns ...

Stairwell-16.jpg (18325 bytes)
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... as you can see.

Stairwell-17.jpg (18202 bytes)
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Then as you did with the first column, run a single line of floor tiles from the correct stepped tile to each column in turn.  Clunk those columns down!

Stairwell-18.jpg (18005 bytes)
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Repeat on the other side of the house.

Stairwell-19.jpg (17209 bytes)
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As you can see, in terrain-cheat mode the floor tile is a powerful control leveller.  So now press PageUp to raise the viewpoint up one house level, and with the grid visible place a single floor tile on top of the first column (the lowest one).   We're using a blue tile here to make it easier to follow - in this screenshot I haven't let go of the mouse button yet ....

Stairwell-20.jpg (19724 bytes)
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because when I do, you can see the floor tile drags down any walls that border onto its spread.  (Remember that above ground level each supported floor tile, on a wall or pillar, can support the eight tiles around it - its 'spread' or reach.)

Stairwell-21.jpg (20083 bytes)
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Now add another floor tile as shown and you can see you're flattening the grid on top of the first landing, bringing the walls down from 16 steps high to just 4 - vertically challenged walls, poor things. :(

Stairwell-22.jpg (16783 bytes)
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Cover the first landing with the floor tile of your choice.  This is the Maxis oak.  Notice that all the other landings have a wall dragged down, too - that's fine.

Stairwell-23.jpg (17184 bytes)
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Let's go on to one of the two second landings. Place a tile on top of the control column for the second landing - again this screenshot is before I release the mouse button ....

Stairwell-24.jpg (16730 bytes)
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... and after release down comes the corner of the landing.

Stairwell-25.jpg (17049 bytes)
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"Why 25a", you may ask.  Well, this shows what would happen if we then simply did what we did with the first column, and built out the floor towards the house.  By doing this we start to angle the third landing control column too - and there's a problem here.  We can't restore the third column's flat top.

 

Stairwell-25a.jpg (17303 bytes)
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Have a look at the screenshot to #25 again.  You can see that next to the third column's top is another grid square.  That will be our control for the control column ... phew!

Place a floor tile on the third column, and the grid square outside it, and do the same with the second column just in case.

Stairwell-26.jpg (17501 bytes)
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Now we can proceed with the second landing.  Build some floor towards the landing from the column ...

Stairwell-27.jpg (17466 bytes)
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... and add your chosen floor to the second landing.  You can see it dragging down the third control column, but there's no need to worry now.

Stairwell-28.jpg (17651 bytes)
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Or did we speak too soon!  We've raised part of the first landing.   It's just like wallpapering, isn't it - you press out an air bubble here, and then it reappears over there. :)

But as you can see - no real worry, because we have lots of control squares available for the first landing.

Stairwell-29.jpg (17769 bytes)
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We're using a dark mahogany tile on the first landing just to illustrate.   This is before we let go of the mouse button ...

Stairwell-30.jpg (17862 bytes)
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... and this is after.  Now we can place the 4-step flight of stairs, using the stair of your choice.

Stairwell-31.jpg (17926 bytes)
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One down, five more to go!  Let's sort out the top of the third landing control column.  Click a tile onto the tile outside the column (the "control of the control" one).  Here we've used a black one- just to illustrate it clearly. 

This is before letting go the mouse button ...

Stairwell-32.jpg (16510 bytes)
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... and after.

Stairwell-33.jpg (16341 bytes)
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OK.  Now build the floor from the third column, in towards the third landing ...

Stairwell-34.jpg (17070 bytes)
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... and put down the floor of your choice on the third landing.  It pulls up the floor adjacent to it, but no one's worried now!

Stairwell-35.jpg (18254 bytes)
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So we flatten the second and first landings with a single click of the floor tile tool on each (using the dark mahogany just to illustrate).  Then we can lay in the flight of steps between the third and second landings.

Stairwell-36.jpg (20945 bytes)
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The fourth landing is just the next floor up in the house, of course.   So we can start filling in some of this floor ...

Stairwell-37.jpg (21288 bytes)
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... and start the fourth landing.

Stairwell-38.jpg (21327 bytes)
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No surprise there ... it drags other floor and wall up with it.

Stairwell-39.jpg (22003 bytes)
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But a few clicks with the floor tool and we're flat again.

Stairwell-40.jpg (21371 bytes)
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Then we can lay in the flight of steps from the fourth landing (= second house level or storey) down to the third ...

Stairwell-41.jpg (21939 bytes)
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... like so ...

Stairwell-42.jpg (21954 bytes)
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... and after replacing any odd tiles on the landings with our chosen floor, we can see the stairs really taking shape.

Stairwell-43.jpg (21834 bytes)
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Do the same with the other side of the stairwell, by repeating #24-43.   A lot of steps, I know ... but hey, they are stairs! ;)

After doing so, we should end up with this result.

Stairwell-44.jpg (19203 bytes)
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Now it's time to clean away the control columns, etc.  We built them in 'boolProp' cheat mode, so now it's time to close that cheat.  Open the white Commands window again and type in

boolProp constrainFloorElevation true

Press Enter.  Then delete the control columns from the top down ... upper floor tiles, then walls ...

Stairwell-45.jpg (18357 bytes)
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... then mini-foundations, then slabs and steps.

When adding or deleting walls and railings that are 'multi-level', the wall cursor can jump about a lot.  Be patient if you can.

Stairwell-46.jpg (17053 bytes)
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Finally, level the whole terrain using the "level terrain" tool.

Stairwell-47.jpg (15246 bytes)
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If this is what you end up with, you've done a fantastic job!  If not, well it's just a different kind of fantastic.

Stairwell-48.jpg (17529 bytes)
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Add railings to the steps and landings, not forgetting the back of the first landing and the front of the fourth.

Stairwell-49.jpg (20719 bytes)
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You may want to keep the walls that run off behind the stairwell, putting doors into the room they create.  Here we're going to strip them away a little just to decorate the stairwell on its own.

Stairwell-50.jpg (16019 bytes)
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We are applying paneling to the outside walls (remember that even the flights of steps have been given their walls on either side).  The slanted paneling looks pretty cool!

Stairwell-51.jpg (17508 bytes)
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Let's not forget the inside walls too - the 'well' at the centre of everything.

 

Stairwell-52.jpg (23495 bytes)
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Then add some foundation in front of the stairwell, and add in the first flight of steps, plus railings.  Da-dá!

Stairwell-53.jpg (23050 bytes)
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Press PageUp and add floor tiles to the second level or storey of the house.  Whether or not you add walls round the second storey at this stage, you can't also cover the stairwell.  Each landing is functioning as a "second storey from a parallel-dimension" and won't mix with the ordinary one.

Stairwell-54.jpg (23018 bytes)
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However, when you go up to the third level of the 'house' you'll find you can floor everywhere easily.  Not all the grid squares are there when you start, but just tile what you can, and the other vacant grid squares magically appear.

Stairwell-55.jpg (16140 bytes)
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And you can add a roof - hopefully a bit more interesting than this one!

Stairwell-56.jpg (16176 bytes)
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Add a few doors and windows, a simple porch with pillars, and steps.  If you want windows above the porch roof, add them after the porch roof, and only make it one tile deep ... or else give the porch a strange roof or a flat one, if you prefer.

Stairwell-57.jpg (17415 bytes)
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And your Sims can see the wonderful stairwell you've made, waiting for them behind the doors as they arrive.

(NB - once you've added a second level to the house, the whole staircase is only visible when you go "one level up", because each landing is actually a second-level or second-storey creation.)

Stairwell-58.jpg (16969 bytes)
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You can now design different layouts, maybe running landings 2 and 3 together so landing 4 becomes 3, needing a new fourth flight of steps ... and so on.   You can even build a second stairwell from levels 2 to 3.

Well done!  Give yourself a huge pat on the back, or whatever - or hey! - a nice relaxing beverage!

Stairwell-59.jpg (18810 bytes)

If you enjoyed this, you might enjoy some of Tiko's other tutorials .....

You can find them listed by clicking here:  Tiko's Sims2 tutorials

Wishing you lots of enjoyment and pleasure as you explore Sims2 architecture!

Tiko