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Age-kote - when the kote is held above the pit of the stomach
while executing a strike.
Aiuchi - when both opponents make datotsu simultaneously.
Bassoku - a penalty for an infraction or foul.
Bogu - kendo equipment.
Chudan-no-kamae - the basic ready position with the shinai pointed
at the opponents mid-upper section.
Chui - a warning. The first chui is without penalty, afterwards
they shall be considered penalties.
Chuken - the third contestant in a team match.
Chusen - a winner selected by lot among the judge(s) or referees.
Chusen gachi, shobu-ari - a winner by lot (draw).
Daihyoshu-sen - playoff by representatives in a team match.
Do - the torso protector. Can be made of bamboo or other material.
Encho - an overtime or extension round in a match. Used to determine
a winner when no points are scored during the normal match time period.
Fukusho - the fourth contestant in a team match.
Fusei-shinai shiyo - the use of an illegal shinai for a match.
Fusen-gachi - a winner as the result of a "no-show."
Fuho-koi-shobu-ari - a winner resulting from a player's illegal
act.
Gogi - a consultation by the referees. Generally made when a time
out is called during a match.
Go-No-Waza (Datotsu) - a parry to a valid datotsu made from Tsuba-zeri-ai.
Hajime - the command to start a match.
Hakama - the pleated pantaloons or skirt.
Hantei - a decision made by the judge or referee for a winner.
Hantei gachi, shobu-ari - a winner by decision.
Hansoku - a foul play or illegal act.
Hansokus are the following
ashi-kake or ashi-barai - tripping or sweeping an opponent
off their feet.
kosei-o-gaisuru-koi - an illegal act or move.
jyogai - stepping outside the court line.
oshidashi or tsukidashi - unfair pushing or shoving an opponent out
of bounds.
shinair hanashi - dropping a shinai.
Tsuba-zeri-ai - stalling at tsuba-zeri-ai without any intention
of executing a datotsu.
Hasso-no-kamae - the ready position with the shinai held vertically
by the right shoulder.
Hikiwake - a draw decision in a match.
Igi - a protest; generally done by a team manager immediately
after the match in quesiton.
Ippon gachi, shobu-ari - a winner by a single point in a match.
Jiho - the second contestant in a team match.
Jikaku-mushi - an insult made to a player or referee.
Jodan-no-kamae - the ready position with the shinai held over
the head.
Jogai - stepping out of bounds during a match.
Kamae - the basic forward standing guard position.
Kakari - the court staff consisting of:
keiji gakari - scoreboard recorder.
kiroku gakari - score recorder.
Tokei gakari - time keeper.
Keikogi - the cotton jacket worn under the do.
Kendo-gu - the equipment used and worn by a kendoist. Also referred
to as Bogu.
Kote - fencing gloves.
Men - the head gear or "helmet/mask."
Nihon me - the command to restart a match for the second match
point.
Nito - using two shinai, short and long.
Nito-no-kamae - the ready position when using two shinai.
Rei - a bow.
Ritsu-rei - a bow at the standing position.
San-Bon-Shobu - three point scoring in a normal shiai or match.
Sageto - holding the shinai at the left side of the body.
Senpo - the first contestant in a team match.
Senshu gakari - court announcer.
Shiai-funo - a winner when one of the opponents cannot continue
the match.
Shiai-kyohi - a match winner called when there is a
refusal or discontinuation of the match.
Shinai - a four piece bamboo or fiberglas sword used for practise
and shiai. It must meet minimum weight and length specifications as noted
for age and class group.
Chigiri - the metal spacer in the shinai's hilt which keeps the
four bamboo staves from slipping
forward or backward.
Datotsu-bu - the tip portion of the shinai which must make contact
for a valid point or yuko datotsu.
Ken-sen - the front "tip" of a shinai.
Jin-bu - the portion from the tsuba to the front tip
of the shinai.
Nakayui - the leather wrap at the front third of a shinai. It
keeps the bamboos stave from separating.
Saki-gawa - the leather covering at the tip of the shinai.
Shin - the rubber spacer placed at the inside front tip of a
shinai.
Ttsuka - the handle portion of the shinai.
Tsuka-gashira - the bottom or handle end of a shinai.
Tsuba - the hilt guard on the shinai. May be made of leather,
rubber or synthetic. It must not
pass over the Tsuka-gawa or leather handle.
Tsuru - the string or "himo" that holds the
nakayui and tuska-gawa together and keeps the four bamboo staves tight.
Shinai-hanashi - dropping a shinai during a match.
Shinpan - a referee.
Shinpancho - the chief judge overseeing all court actions.
Shinpan Shunin - the chief court judge who assists the chief judge
during a match.
Shinpan-in - the team of referees in a court. The team consists
of the Shu-shin (the chief referee) and two Fuku-shin
(subreferees).
Shobu - the command to restart a match for the match point.
Shobu-ari - announces a winner in a match.
Son-kyo - the crouching position taken just before and after a
match.
Sosai - an offset when two players commit a foul as the same time
and the fouls are offset - no penalty.
Tabi - footwear.
Taisho - the last contestant in a team match.
Taito - holding the shinai at waist level.
Tare - the waist protector.
Tsuki - the throat thrust or hit.
Tsuki-tare - the throat protector on the men.
Wakki-gakame - ready position with the shinai downward and near
the right foot.
Yame - the command to stop.
Yuko Datotsu - a valid strike or point. Must combine correct call,
execution and follow through.
Zan-shin - the follow through of a strike, a state of energy,
execution, and alertness against an opponent.
Zekken - the name tag, made of cloth or leather and attached to
the Tare.
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