Yorkshire Chess
Association |
Last
update: |
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The 40 Point Grading
Horizon |
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The points scored by a player in the
grading of a chess game are dependent on the opponent's grade, but only within limits.
The difference between people's
grades represents the approximate difference in their expected percentage performance
against players of each other's grade (see The Meaning of Grades). However, simply adding or subtracting 50 grading
points for a win or loss is an arithmetical simplification which made life relatively nice
and easy when grading was done manually, before computers started being used.
The
Problems Causes by Simplification
In the language of statistics this
percentage interpretation of grades approximates a sigmoid to a straight line, or a
standard distribution curve to two straight lines. In
layman's terms it assumes you will always beat a player 50 points weaker than you,
which is untrue, and means you will score more than 100% against even weaker
players, which is meaningless. The resultant
simplified calculation would mean you'd score only your own grade for beating an opponent
graded 50 points lower than yourself, which is not too unreasonable, but would score less
than your own grade for beating to a player more than 50 points lower, which would
erroneously imply you were playing below your grade.
The Simplest Solution
It would make more sense to treat the
opponent as being 50 points different from ones own.
That way you wouldn't lose grading points for beating much weaker players, nor
would you gain grading points for losing to much stronger opponents. Such a 50-point horizon would still cause
problems. Imagine a group of players all of
around 110-grade strength who only got the opportunity to play each other. If none improved or got worse then they would all
tend to get new grades still around 110. Thats
perfectly okay, but what if one player were to improve significantly from year to year,
winning all his games? With opponents all
graded around 110, a 50-point horizon would not allow him to rise above 160, even if he
were reaching grandmaster strength!
A Better Solution
By making the grading
"horizon" less than 50 points (e.g. 45, 40 or 35) such improving players would
not be tied down to some ceiling above the grading level of their opponents. The other side of the coin is that the grade of
the player in the example just given would in time rise beyond his true strength, but this
is an artificially extreme example.
The grading system is considered to
work best with a horizon less than 50. The
limit fixed was 40. This is a somewhat
arbitrary but pragmatic choice. 37 or 42
might be "better" choices but would have made mental arithmetic that bit more
taxing and error prone.
What This Means in Simple Terms
Thus if you have a grade of say 118,
then your games will be graded as follows.
opponent's |
result |
points |
calculation |
165 |
win |
208 |
opponent |
(over 40 |
draw |
158 |
treated as 40 |
higher) |
loss |
108 |
higher then self |
158 |
win |
208 |
|
(40
points |
draw |
158 |
opponent's |
higher) |
loss |
108 |
grade plus 50 |
130 |
win |
180 |
for a win |
(less than |
draw |
130 |
|
40 higher) |
loss |
80 |
|
118 |
win |
168 |
opponent's |
(same |
draw |
118 |
grade |
grade) |
loss |
68 |
for a draw |
100 |
win |
150 |
|
(less than |
draw |
100 |
|
40 lower) |
loss |
50 |
opponent's |
78 |
win |
128 |
grade less 50 |
(40
points |
draw |
78 |
for a loss |
lower) |
loss |
28 |
|
70 |
win |
128 |
opponent |
(over 40 |
draw |
78 |
treated as 40 |
lower) |
loss |
28 |
lower then self |