You are invincible!By not losing I mean you never die and you never get stuck (well the game never puts you in a situation that you cannot get out of). This has the affect of making you feel much more relaxed whilst playing, you don't have to worry that some decision you make will later come back to haunt you. As a case in point, I have heard of one game in which if you did not pick up a certain item at the beginning of the game, then you could not finish the game. I know I would find this very frustrating. In order to do this the developers have to sacrifice non-linearity. i.e. the game has to have a start middle and end, and your path through the game is fairly predetermined. Generally speaking this is achieved by breaking the games up into "acts", each act can be fairly non-linear (i.e. you can do things in whatever order), but each act must be done one after the other. I know a lot of games developers are trying to make their games as non-linear as possible, but this can be a very tricky thing to get right. If they don't do it right then the player will be overwhelmed with choice, they won't know what to do. Also the developer will have a nightmare trying to foresee what the player might do, otherwise the player might find all sorts of problems. |
SCUMMTMSCUMM is an acronym for SCripting Utility for Maniac Mansion. That's nice, but what does it mean? Well Maniac Mansion was LucasArts first graphical adventure game. It was written in a cunning way. It had a scripting engine, so that the actual game logic could be written in a simple language, that non-programmers would probably be able to use. This meant a lot less time would be spent coding the game (once the scripting engine had been written) as you didn't have to worry about little things like memory pointers etc. The thing is that SCUMM worked so well they decided to keep it and make more adventure games with it. Basically every one
of the games is actually SCUMM (plus bits to do graphics music etc) plus a whole bunch of scripts and images. LucasArts have recently
stopped using SCUMM and now use GRIME, which they have used for Grim Fandango and Escape from Monkey Island.
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GRIMEGRIME is used in Grim Fandango and Escape from Monkey Island.
I played the demo of Grim Fandango (which I enjoyed). I also played
Escape from Monkey Island, which had it's moments, but some of the magic
of the originals was missing (plus the controls meant you kept on running
into things all of the time).
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