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144 pages Hardback £11.19

619 pages! Paperback
£9.85

224 pages Paperback £10.84

200+ pages Paperback £18.00 approx

262 pages
Paperback
only £6.39!

304 pages
Paperback
£12.59

   
"Miller's Collecting the 1960s"
Madeleine Marsh, Miller's / Octopus Publishing, 1999
(ISBN: 1 84000 081 3)
"Miller's Collecting the 1970s"
Katherine Higgins, Miller/Mitchell Beazley, 2001
(ISBN: 1 840003 901)

p.44 is dedicated to calculators, emphasis Sinclair and Casio
p.45-47 phones, tv's, the gorgeous JVC Videosphere, cameras, hi-fi. Pulsar, Casio and Hamilton watches.
p.48 the ultra-vivid yellow Olivetti Dimsumma18 calculator!
p.49 cine-cameras and the Apple II computer (1978)
p.108-117 toys and games galore!
p.110 MB Simon, Logic 5 and Mattel Football 2
p.113 An early Grandstand TV video game
plus there's the usual mix of Furniture, Fabrics, Ceramics, Fashion, Film, Books and Rock & Pop.

   
Out-Of-Print  
  "A Guide to HP Handheld Calculators and Computers"
W.A.C. Mier-Jedrzejowicz, Ph.D., 3rd edition
(ISBN: 1  888840 30 7)
"Digital Design -New Frontiers of Objects"
Paolo Martegani, Riccardo Montenegro, 2000
"Electronic Plastic"
Jaro Gielens & Robert Klanten, Die Gestalten Verlag, 2000
(ISBN: 3 931126 447)

I drooled over this book when it was first released late in 2000. Initially I was struck by its sheer size (30cm x 20cm) and the 176 pages packed full of bold and colourful photos of electronic games from the late 70's / early 80's era of my youth. But I passed-off this initial encounter as a moment of nostalgic weakness and put it down when I saw its high price tag.

But over the following weeks I found myself irresistibly drawn back to this book. And the deeper that I delved into each of the sections, the more I discovered the sheer wealth of factual data within. Each of the major manufacturers of the era, Atari, Casio, Entex, Grandstand and Tomy receives its own section, and many/most games are shown accompanied by scans of original packaging and listed with data such as year, size and even battery requirements. However the extremely small font size set against garish pages make these details easy to overlook.

The culprit behind the visual madness is Büro Destruct. They have used enlarged game characters, icons and original colours to create a graphical grammar that transforms the book itself into an item of vintage allure.

The eight-page prologue is also hidden amongst the bold, and like myself, you may find yourself leaving this until last. But don't. It provides a summary of the development of games that helps to put all of the book's weird and wonderful spectacles into some kind of context.

"Joystick Nation"
J.C. Herz, Abacus, 1997
(ISBN: 0 349 10723 8)
"How to Master the Video Games"
Tom Hirschfeld
(originated by Roberta Grossman and Walter Zacharius)
Bantam Books, 1981

This book outlines strategies for the following arcade games:
Astro Blaster, Astro Fighter, Centipede, Galaxian, Gorf, Moon Cresta, Phoenix, Pleiades, Space Invaders, Space Invaders Pt2, Asteroids, Asteroids Deluxe, Defender, Scramble, Space Fury, Space Odyssey, Star Castle, Armour Attack, Berzerk, Pacman, Rally X, Targ, Wizard Of Wor, Monaco GP, Sky Raider, Space Zap, Battlezone, Crazy Climber, Missile Command. There is also a section dedicated to home consoles including Atari 2600, Bally Astrocade, Intellivision and more..
"The Player's Strategy Guide to Atari VCS Home Video Games"
Arnie Katz and Bill Kunkel
Penguin Books, 1982
(ISBN: 0 1400.6602 0)

"Usbourne Guide to Computer & Video Games"
Ian Graham, Usbourne Publishing, 1982
(ISBN: 0 86020 6815)


If you have any publications that you would like to add to this page, e-mail me david@stellatron.com, with your details..


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