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RUNNABILITY
The runnability depends on the nature of the forest (density of trees/brushwood and undergrowth- bracken, brambles, nettles, etc.) but does not take account of marshes, stony ground etc. which are shown by separate symbols.
Runnability in forest is divided into 4 categories according to running speed. If speed through typically open runnable forest is, for example, 5min/km, the following ratios apply:
| min/km | ||
| open forest | 80-100% | 5 - 6m 15s/km |
| slow run | 60-80% | 6m 15s - 8m 20s |
| difficult to run | 20-60% | 8m 20s - 25 |
| fight | 0-20% | > 25 min/km |
White represents typically open runnable forest for the particular type of terrain. If no part of the forest is runnable then no white should appear on the map.
The runnability depends on the nature of the forest (density of trees/brushwood and undergrowth- bracken, brambles, nettles, etc.) but does not take account of marshes, stony ground etc. which are shown by separate symbols.
Runnability in forest is divided into 4 categories according to running speed. If speed through typically open runnable forest is, for example, 5min/km, the following ratios apply:
open forest 80-100% 5 - 6m 15s/km
slow run 50-80% 6m 15s - 10 min/km
difficult to run 10-50% 10 - 50 min/km
fight 0-10% > 50 min/km
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