House rules

   

'Courage And Shuffle The Cards'

(Lola Montez - in the film 'Royal Flash')

Like many role-playing groups, we have several in-house adaptations to the original set of game rules. Most of our changes arise from our main emphasis being upon live action role playing in our scenarios.

 

LEE-WAY POINTS (LUCK - EXERTION - EUREKA)

At the start of  each scenario, players are awarded LEE-WAY points.  These are used to add a level to their abilities (per point expended) during one action in play.   This replaces the fortune pack and simplifies play for live-action settings and  round table games.

 

Cut one card from the pack joker = one point

2 - 6 = two points

7 - 10 = three points

J Q K = four points

A  = five points

LEE-WAY  points represent

LUCK  - sometimes Fortune does Favour the Bold

EXERTION - summoning up that Last Ounce of Strength

EUREKA - gaining a Flash of Divine Inspiration

all of which might (for that one action at least) tip the balance in the player's favour.

Unused points are lost at the end of a scenario and a new card is drawn at the start of the next one.  The host may award an extra point during play if a player used their last point in a manner that is extremely appropriate for their Dramatic Character. This should be a rare privilege earnt by role-playing beyond the cause of duty.

 

Notes on Skills and Abilities.

LANGUAGES.

My studies of the Victorian period indicate that educated people often spoke a far greater range of languages than our (allegedly) Anglophilic present. Therefore in my Falkenstein world I use the following house rules on languages:

Each character starts with their own Native Tongue.

If their Education ablity is Average then they can speak one other language (usually this is French, Latin, English or German in New Europa).

For each Level of Education ability above Average then he or she can speak a further two languages.

NEW SKILLS AND ABILIITIES.

FAERIE LORE - Similar to Natural History but covers knowledge of the many different types of Farie folk, their abilities, aversions and their particular habits.

INTEGRATION - (Can only be acquired by Faerie) This ability indicates the degree to which the Faerie in question can integrate into Human society. Those who work alongside Humans have a level of Average or more, whilst those who rarely meet Humankind will automatically have a level of Poor. The use of this skill can help overcome any problems associated with the differing outlook of Humans and Faerie as pointed out on page 43 of 'The Memoirs of Auberon the Faerie'.


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