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LAST
PAGE UPDATE:
2 September 2003
LATEST
NEWS:
Shutting down my email!
Well... The
spam merchants finally win. I'm changing my email address as I'm
sick of receiving bucketloads of spam every day for viagra, online
pharmecuticals, free cable TV, willie enlargements and viruses
in general. Bugger off!
If you're
desperate to get in touch with me, you can find an e-mail addy
on my band page (see links below)
"IS
THIS PROJECT DEAD?"
Nope,
just resting... Well it's been almost
a year since I last did any work on this game; shortly after my
last update, I slewed off the road into the icy waters of divorce
and crawled out of the wreckage without even a computer to work
on. Well since then I've been taking some time out to get a few
things out of my system... Mainly jumping off mountains strapped
to a paraglider and finishing my band's album (in shops soon all
over - umm... Eastbourne & Hastings, pop fans!)
Well...
Now it's high time I got me finger out and polished up the game
for ya'. The lovely fella's at Dark Basic have sent me a complementary
copy of DB Pro, which I'm going to finally get out of its wrapper
and get me teeth back into GGC. Expect the long awaited multiplayer
(!) and some well-overdue enhancements to
the AI (!!) in due course, as well as the championship
mode promised in the title!
Watch
this space, guys... And thanks for your patience! I'm feeling
better now. 
CURRENT
DOWNLOAD:
1:
Please read the Minimum Spec notes.
2:
Check the description under Version
History in the main text to see what's new.
3:
Then click below to download.
LightcyclesGGC_105.zip
(3003KB)
When
unzipping, make sure the MAN2.X and MOUNT.DAT files have
installed into a subdirectory called "Objects".
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LINKS:
Some of the other Tron games out there on the Net...
glTron
Andreas Umbach's masterwork - extremely
slick
Discs
of Troff
A brilliant-looking game in development, based
on the other big game to come from the movie
Armagetron
By Manuel Moos - widely hailed as the best lightcycles
game ever!
StarTron
A neat twist on the old formula
Super
Cycles Arena
A great high-speed thrash from Roger Yarrow
UnrealTron
This will have it all, I'm soo looking forward
to this arriving!
TRON
FANSITES:
Auric's
Tron Sector
The
biggest Tron resource on the Web... Collectables, cast interviews,
images, trivia, games and plenty more. Essential browsing!
Lego
Tron
Heh! Some people have too much time on their hands.
Inspired!
OTHER
STUFF:
The
Seven Tenths Rule
Well, gotta get a shameless plug for my band in
here somewhere! Go check out my "day job", buy our singles,
make me lots of money. You can find an
e-mail contact for me on that page too.
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THANKS
TO:
IceNine still has many drinks owed
for his considerable work on the game's 3D models and for tons
of technical advice.
Edgar
Ibarra
has come up trumps with a cool model of Sark's Carrier, which
you can look forward to in the next demo.
Huge thanks
also to Roger Yarrow as the whole
game would have died on its arse very early on had he not sportingly
shared his experience and source code with me.
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This
is a Freeware game. |
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You're welcome
to download it, play it and copy it, with my blessing.
Enjoy!

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Lightcycles
is more fun with a gamepad!
(and rocks with a
Sidewinder!)
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| Welcome
to the Light Cycles: Game Grid Champions homepage! |
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Light
Cycles: GGC was started in March 2002 as a project
to keep me occupied during a week off work on a sickie but quickly
developed into a marvelously unhealthy, life-sapping obsession
(of the getting up at 5 in the morning to put in an hour's coding
before work variety). Hope you people think it's all been worth
it! 
AIM:
"Why do yet another Light Cycles
game? There's hundreds of them already!"
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True, but
aside from the fact that you can never have enough Light Cycles
games (IMHO ), I'm
- kind of selfishly - writing this for my own pleasure above anyone
else's; chiefly because I've never been satisfied with the AI
in many of the Light Cycles games I've played so far: the computer
players never really seem to actively come after you. But also,
as a huge Tron fan myself, I wanted to see if I could create a
game with a look, feel and excitement as close as possible to
that of the sequence in the movie.
About
the demo
Grab
the current demo from the link in the
left-hand panel. It's still early code and a bit buggy as it's
being released mainly as an AI field test... Anyone is welcome
to take a look!
Recommended
Minimum Spec.
Being that this is getting to be quite a chunky download now,
I'd hate for you to spend many minutes of your life downloading
something that makes your computer run like a 286 so:
This game
has been written on a P400 Celeron
with 256MB RAM and a 32MB
Geforce2 MX graphics card, and it's starting to chug on
that! I've received reports that it's still playable on a P200,
but I wouldn't recommend trying it now, as the new radar takes
a big ol' bite out of the framerate. In a later version, I'll
make the radar toggleable. The game has been known to crash certain
setups and I'm looking into that. I've done some different things
with the textures now and hopefully the new demo will behave better.
Known
Issues:
Getting reports that
some Voodoo 3 set-ups corrupt the
menu screen.
Dave Gregory
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Current
features:
4
camera views that are switchable on-the-fly... The
in-cockpit view can be intense!!

Authentic
movie sounds!
AI
enemies actively pursue you (and each other when you're
dead), cut you up, box you in and try to prevent you doing the
same to them.
A
radar to keep track of the action with.
Different
starting patterns including the classic Tron arcade
game face-off.
Accelleration
- drag race for position!
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Version
history:
V
1.05 Alpha
Released: 11 August 2002
The long-awaited "eye-candy" update! Bigger, better
explosions; towering arena walls; Sark's Carrier looming overhead;
movie-look lightcycle textures; white lines on the jet-walls and
improved glancing. Tweaked the turning to hopefully allow more
precise control in tight corners.
V
1.04 Alpha
Released: 15 Mar 2002 / Patched:
16 Mar 2002
No new eye-candy, but finally added a match-play mode! Added full
radar, speedo & scoreboard. Added options screens - player
can now select: arena size; starting pattern; number of victories
needed to win the match; number of AI bots; skill of AI bots.
Added user-definable in-game screen resolutions; user-definable
joypad buttons; changed to new glancing method.
V
1.03 Alpha
Released: 06 Apr 2002
Fixed the jaggies! :) ; fixed AI suiciding - well, sort of; switched
to lower-poly lightcycle from IceNine including the essential
jet wake from lightcycles' rear wheels; game now defaults to furthest
view; tweaked sounds a bit; implemented sideways glancing; patched
the glitch that was preventing the rider's animation from playing
at the start; winner's lightcycle now stops at the end of the
round.
V
1.02 Alpha Released: 02 Apr 2002
Improved sounds; fixed AI players to now turn across you when
racing side-by-side; added "warrior" model & rezzing-up lightcycle
at start of round; dropped 2-speed acceleration as I need the
second button for controlling sideways glancing - now just goes
faster the longer you hold the button.
V
1.01 Alpha Released: 29 Mar 2002
Original AI test - just the basic game with 3 AI opponents in
face-off mode. Used Charles Babbage's lightcycle model from GLTron
(many thanks to both Charlie & Andreas for letting me pinch
the model).
Still
to do:
Graphics:
Improve arena wall textures; improve the 'Tron figure' textures;
add new Tron model; add some arms to the internal view; lots of
other stuff.
Game:
Add AI opening attacks (enemy bikes to sometimes set off in various
co-ordinated patterns); work out a way to get the AI to realise
it'll box itself in if it turns in a certain direction (tricky);
fix a couple of AI glitches; add multi-player networking; add
Championship Mode gameplay against Computer players with differing
styles of play and aggressiveness; movie-style "ThrillCam" to
follow the action after player dies; add an intro fly-in to the
player's start position; head-jog/vibration for internal view
and rolling for close chase views; re-position the explosion so
it shows properly when you hit the arena walls; fix the glancing
glitches; and more as I think of it...
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