In these charts, the bold text gives the name of the technology, the normal text gives the names of any unit or city types which can be built once you have the technology, and the italic text gives the names of any required technologies which are not shown by arrows. The research costs are given in brackets.
** = Proscribed technology
If you want to print these charts, you may get better results by downloading and printing the original Word document (Word 95).
Go to: Microbiology ~ Physics ~ Psychosocial Engineering ~ Space ~ Infantry ~ Mechanized

Go to: Microbiology ~ Physics ~ Psychosocial Engineering ~ Space ~ Infantry ~ Mechanized

Go to: Microbiology ~ Physics ~ Psychosocial Engineering ~ Space ~ Infantry ~ Mechanized

Go to: Microbiology ~ Physics ~ Psychosocial Engineering ~ Space ~ Infantry ~ Mechanized

Go to: Microbiology ~ Physics ~ Psychosocial Engineering ~ Space ~ Infantry ~ Mechanized

Patriots require Pharmaceuticals and Indoctrination (there is no Patriots technology).
Chemical Martyrs require Pharmaceuticals and Holy Warriors (there is no Chemical Martyrs technology).
The following foot units require no technology to build: Engineer, Militia Legion, Infantry Legion, Officer Corp, Spy, SEAL, Clergy.
Go to: Microbiology ~ Physics ~ Psychosocial Engineering ~ Space ~ Infantry ~ Mechanized

The following mechanized units require no technology to build: Anti-Aircraft, Light Artillery, Howitzer, Self-Propelled Anti-Air, Self-Propelled Artillery, Scout Tank, Medium Tank.
Naval units require no technology, except:
Hunter-Killer Submarine (Towed Array)
Air units require no technology, except:
Anti-Submarine Gunship (Energy Physics)
Morph Fighter (Polymorphonic Carbon)
Morph Divebomber (Polymorphonic Carbon)
Spy Plane (Neumonic Camouflage)