Harvest Chart for EFS Nova 2.1

By Richard Wein, Last updated 24 October, 1998

This chart tells you what resources are harvested in each type of hex, by a Farm, Arborium, Mine or Well.

Terrain

Symbol

Planet type

Resources harvested by each type of city

Farm (Food)

Arborium (Food)

Mine (Metal)

Mine (Trace)

Well (Energy)

Ocean

Normal

3

4

3

-

1

Megacity

2

4

-

-

-

Jungle

2

4

3

-

1

Frozen

4

4

3

-

1

Barren

-

4

3

2

1

Grass

Normal

5

5

-

-

-

Frozen Jungle Megacity

3

4

-

-

-

Arid Grass

Normal

3

4

-

-

-

Frozen Jungle

2

4

-

-

-

Barren

-

4

-

-

-

Concrete

Megacity

-

4

-

-

-

Desert

Normal

-

4

-

1

2

Jungle

-

4

-

1

1

Barren

-

4

-

2

1

Ice

Normal

-

4

-

-

1

Frozen

-

4

-

-

-

Tundra

Normal

2

4

-

1

1

Frozen

2

4

-

1

-

Swamp

Jungle

2

4

-

1

1

Megacity

2

4

-

-

-

Crust

Barren

-

4

-

1

1

Trees

Normal

2

3

-

-

1

Frozen

2

3

-

-

1

Barren

-

3

-

-

1

Jungle

Jungle

2

3

-

-

1

Mountain

Normal

-

1

3

-

-

Frozen

-

1

3

-

-

Jungle

-

1

3

-

-

Barren

-

1

2

2

-

Hill

Normal

2

2

1

-

-

Frozen

-

2

1

-

-

Jungle

2

2

1

-

-

Megacity

-

2

-

-

-

Barren

-

2

2

-

-

River

Normal

6

6

-

-

1

Jungle

3

3

-

-

1

Megacity

-

3

-

-

1

Frozen

3

3

-

-

1

Barren

-

3

-

-

1

Delta

Normal

8

8

-

-

2

Jungle

3

4

-

-

3

Megacity

-

4

-

-

1

Frozen

4

4

-

-

1

Barren

-

4

-

-

1

Urban Sprawl

Megacity

-

1

-

-

-

Tower

Megacity

-

1

-

-

-

SPECIALS

Fertile

Any

20 Food

  20   Food

-

-

-

Exotica

Any

10 Exotica

10 Exotica

-

-

-

Metal

Any

-

-

20 Metal

-

-

Trace

Any

-

-

-

20 Trace

-

Gems

Any

-

-

-

5 Gems

-

Energy

Any

-

-

-

-

20 Energy


Notes

  1. If a hex contains more than one terrain type, only the last one listed above contributes to its resources. For example, a tundra/river hex produces no trace. EXCEPTION: the six specials (Fertile, Exotica, Metal, Trace and Gems) are added to the resources generated by the other terrain in the hex. For example, a mountain/metal hex produces 23 metal.
  2. The manual refers to desert planets. These are treated the same as normal planets, they just happen to have a lot of desert hexes.