The movement point cost for entering a hex depends on the terrain in the hex, the type of planet, and the type of unit. Given that a hex can contain up to 4 terrain types, the calculation is not a simple one. The following chart presents a simplified view of terrain costs, which will suffice for most purposes.
|
Terrain |
Symbols |
Movement point cost for each type of land unit |
|||
|
Foot |
Tread |
Hover |
Crawler |
||
|
Grass |
|
2 |
2 |
2 |
6 |
|
Arid Grass |
|
||||
|
Concrete |
|
||||
|
Desert |
|
||||
|
Tundra |
|
||||
|
Crust |
|
||||
|
Swamp |
|
3 |
3 |
3 |
6 |
|
Ice |
|
3 |
3 |
2 |
6 |
|
Hill |
|
3 |
3 |
3 |
6 |
|
Mountain |
|
3 |
4 |
3 |
6 |
|
Trees |
|
2 |
4 |
6 |
6 |
|
River |
|
3 |
6 |
2 |
6 |
|
Delta |
|
||||
|
Barren Ocean |
|
2 |
2 |
2 |
6 |
|
Jungle |
|
3 |
6 |
9 |
6 |
|
Urban Sprawl |
|
2 |
3 |
4 |
6 |
|
Tower |
|
3 |
6 |
6 |
6 |
|
Road |
|
1 |
1 |
1 |
1 |
|
Ocean |
|
N/A |
N/A |
1 |
N/A |
Notes