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VASA Intelligence Briefing

Security Protocol: MAG-023

Keywords: Korvus, Variants

Subject: Variability of Operational Korvus Field Models in use within the Tripartite States.

From: Captain Marcus Wischik, 17th Field Intelligence Division, intercepted and decrypted by Lieutenant Angus McNicholl, VASA SIGINT-6.

The Korvus is often considered and old and outdated fighting machine by many of the new generation of field commanders. This sentiment has lead to critical oversights and unnecessary losses that a more experienced and prudent officer could have avoided by giving these machines the respect they are due.

The Korvus may indeed have been in field service for over three decades, but in this time its design has not remained static. The design for the Korvus is available to almost anyone and even a poorly tooled workshop on the frontier can fabricate one of these machines. What this amounts to is a tremendous variation in design and handling characteristics that can surprise an inadequately prepared commander.

I have prepared a listing of common modifications made to standard Korvus design model, I urge every field officer to study these options carefully, this briefing and its attached schematics could mean the difference between the lives or deaths of the men under you leadership or perhaps even your own survival

Scout / Recon Variant
Availability: All Tripartite States and Free Colonies
The typical recon Korvus, has been striped of much of its protective armour in preference of its enhanced speed. Many of these light variants also remove the standard mounted chain gun in favour of an enhanced sensor suite and a chin mounted laser designator system.

Game Mechanics
Weapons Payload Change [+0]: Remove Mounted Chain Gun, fit a Laser Designator.
Stripped For Speed [+5 per point]: Heavy Armour may be reduced by up to 2 points, for each point removed the Korvus gains +1 MV.

Battlefield Support Variant
Availability: All Tripartite States and Free Colonies
Designed to support advancing troop formations this type of Korvus sacrifices manoeuvrability for additional protection and usually enhanced weapon systems. It is this particular model that is often employed by Free Colonies in their defensive militias, in part because they usually lack heavy support weapons or properly trained soldiers capable of using them.

Game Mechanics
Weapons Payload Change [+15]: Add an extra Mounted Chain Gun, these weapons are often mounted on each side of the head rather than under the nose of the Korvus. The additional weight of the extra mounted chain gun and its ammo bin reduce the speed of the Korvus by -1MV.
Hardened Armour [+10]: Either though the use of ultra dense materials of more usually simply adding extra metal plates the Korvus may increase its Heavy Armour to 6, but must reduce its MV by -1.

Tripartite Faction Variants
Availability: Within specific sphere of influence
Each of the Tripartite Nations has its own particular style of combat and thus its own preferred modifications of its Korvus units. The Junkers prefer a variant that is modified with a Flame Thrower; the Viridians have a variant that utilises their advanced Gauss Cannon technology. While the Syntha often prefer to use Teratosynths they do optimise the Korvus with their plasma technology to create a powerful tank hunter.

Game Mechanics
Junker 'Infernos' Variant [+15]: Remove the Mounted Chain Gun and replace it with a Mounted Flame Thrower. Note that the on the critical damage table any hit that would normally hit the chain gun will actually hit the Flame Thrower, each time it is use their after it works on a 5+, if it fails or is hit a second time the fuel lines rupture and a spark from the ignition lighter triggers an explosion. The Korvus is automatically destroyed, place a large circular blast template over its position anything caught under it suffers a normal hit from the Napalm Thrower.
Viridian 'Vanguard' Variant [+20]: Remove the Mounted Chain Gun and replace it with a Mounted Gauss Cannon.
Syntha 'Alpha' Variant [+20]: Remove the Mounted Chain Gun and replace it with a Plasma Cannon.

New Equipment

Laser Designator
When the laser designator is 'fired' it is used to designate a target unit, the laser designator has a range of Medium but does no actual damage. Any Mortar used to fire on the designated target is fired with a +0 to hit regardless of its actual range, the usual penalty for firing indirectly is waived. The laser designation lasts until the end of the turn, if the Korvus is assaulted or the target is obscured by another unit, it can no longer designate the target.

Mounted Flame Thrower
This is simply an extrapolation of existing Junker technology, it is both simple and cheap to build and brutally effective on the battlefield. The fuel supply is mixed to form a sticky gel paste that sticks to an burns the target, making it far more effective than the standard Flame Thrower.

CC

Short

Medium

Long

Extreme

Hit

Dam

Hit

Dam

Hit

Dam

Hit

Dam

Hit

Dam

                   

Type:

Mounted, Directly Placed Template Weapon – Large Teardrop, Incendiary

Special:

This weapon does Dam 5(x2).