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Introduction
| Junkers
have built a grim, authoritarian empire and the mortar that
holds together their cities and colonies is irrevocably mingled
with the blood of the proletariat. The military seat of government
on Ironglass is ruthlessly expansionist and tends to focus its
hostility on small independent colonies, invading them wherever
it can get away with it- often in blatant defiance of VASA protocols
and accords. This totalitarian ideology is carried on to the
battlefield where the Junkers use more penal legions than any
other government. They have the largest combined land army of
any of the Tripartite powers, due in part to overpopulation
and the large percentage of Junker society that take a military
career after Planetary Service, but mostly to the size of their
penal legions. Service in a penal legion is the most common
punishment for Junker criminals, or indeed anyone convicted
of an offence in Junker territory and the draconian legal system
ensures that there is no shortage of recruits. |

Junker
Exo-Suit Sergeant. Exo-Suits are recommended for short range
and close assault combats.
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Junker battlefield
strategy is crude but effective and revolves around overwhelming
an enemy with sheer force of numbers, usually with a screen of hapless
convicts and suicide bombers spearheading the assault. For all their
seeming flaws in terms of discipline and troop quality, Junkers
are accomplished fighters, natural survivors and they boast some
of the galaxy's better anti-armour close assault troops in the shape
of Exo-Suits and Sandrunners. Junker squad support weapons also
tend to be chosen for close-in fighting capabilities, and the overall
onus of their army is on hand to hand fighting and short range fire
fights. The Junkers have also produced more than a few famous, or
indeed infamous, military commanders who are destined to go down
in the history books. The most likely candidates for this are the
tyrannical Enforcer Gracchus, and the extraordinary Centurion Aurelian.
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The
Junkers have suffered more than most, perhaps with the exception
of a few independent colonies, from Koralon incursions.
This is because they are the Tripartite power most actively
involved in expanding the boundaries of human space. Aside
from the constant war of attrition with the aliens, Junkers
are involved in literally hundreds of civil wars and invasions
of minor independent colonies. Also due to the harsh administration
their colonies tend to be more prone to revolution and defection.
The overall result seems to be a constant seesawing of the
Junker population as colonies alternately break away or
are absorbed by the Ironglass government.
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Junker
Suicide Bombers, cheeper than Smart Missiles, but
just as effective.
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